Showing posts with label programming languages. Show all posts
Showing posts with label programming languages. Show all posts

Wednesday, August 12, 2009

PHP popularity...

Interesting thread on how PHP got to be popular.

In summary
- drop features if they contribute the least to producitivity
- fabulous docs
- "killer" framework/scenario (VB + Forms, Ruby + Rails, PHP + Web apps)

Languages and game development

I'm reading through an interesting ppt on a game developer's view of language problems with C++.

http://lambda-the-ultimate.org/node/1277

I found this interesting:

§ Usage of integer variables in Unreal:

90% of integer variables in Unreal exist to index into arrays

80% could be dependently-typed explicitly,
guaranteeing safe array access without casting.

10% would require casts upon array access.

The other 10% are used for:

Computing summary statistics

Encoding bit flags

Various forms of low-level hackery

§ “For” loops in Unreal:

40% are functional comprehensions

50% are functional folds

The Natural Numbers

Factoid: C# exposes more than 10 integer-like data types, none of which are those defined by (Pythagoras, 500BC).

In the future, can we get integers right?

And this:

Concurency in Numeric Computation

· These are essentially pure functional algorithms, but they operate locally on mutable state

· Haskell ST, STRef solution enables encapsulating local heaps and mutability within referentially-transparent code

· These are the building blocks for implicitly parallel programs

· Estimate ~80% of CPU effort in Unreal can be parallelized this way