I'm reading through an interesting ppt on a game developer's view of language problems with C++.
http://lambda-the-ultimate.org/node/1277
I found this interesting:
§ Usage of integer variables in Unreal:
– 90% of integer variables in Unreal exist to index into arrays
• 80% could be dependently-typed explicitly,
guaranteeing safe array access without casting.
• 10% would require casts upon array access.
– The other 10% are used for:
• Computing summary statistics
• Encoding bit flags
• Various forms of low-level hackery
§ “For” loops in Unreal:
– 40% are functional comprehensions
– 50% are functional folds
The Natural Numbers
Factoid: C# exposes more than 10 integer-like data types, none of which are those defined by (Pythagoras, 500BC).
In the future, can we get integers right?
And this:
· These are essentially pure functional algorithms, but they operate locally on mutable state
· Haskell ST, STRef solution enables encapsulating local heaps and mutability within referentially-transparent code
· These are the building blocks for implicitly parallel programs
· Estimate ~80% of CPU effort in Unreal can be parallelized this way
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travesti
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Good post, these are very helpful. I use them to help teach the new interns at our game development company.
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